Resident Evil Movie Review 2026: Is This the Resident Evil Movie Fans Wanted?

TL/DR

  • Zach Cregger’s Resident Evil is a lean, roughly 90-minute horror ride that gets the feel of the games right, and it’s my favorite of his films so far.

  • Austin Abrams carries the movie as Bryan, a panicky everyman whose reactions are exactly what you do when a Tyrant is on your heels.

  • The catch for longtime fans: the creatures and the outbreak have little to do with the games, so the Raccoon City and Umbrella names feel more like a label than a connection.

Prefer to watch instead? Check out the full video below.

I walked out of Resident Evil (2026) grinning. Zach Cregger, the director behind Barbarian and Weapons, made a movie that plays like a night with a controller in your hands: low ammo, locked doors, something huge stomping behind you, and a lot of yelling at the screen.

This review is for two kinds of readers. If you’re a fan of the games trying to decide whether to buy a ticket, the first half is spoiler-free and tells you what to expect. If you’ve already seen it and want to talk about how it lines up with the games’ Raccoon City, the second half covers the creatures, the lore, and the ending in full spoiler detail. There’s a clear warning before that part starts.

Resident Evil (2026) Overview

Category Details
Director Zach Cregger (Barbarian, Weapons)
Lead Austin Abrams as Bryan, a medical courier
Runtime About 90 minutes
Rating R
Setting Raccoon City, during a viral outbreak
Connection to the Games An original story that borrows the setting and Umbrella but not the game characters or creatures

Spoiler-Free Verdict: Is Resident Evil 2026 Good?

Yes. It’s fast, funny, scary in the right places, and it never overstays its welcome. Plenty of horror movies pad themselves out past the two-hour mark. This one tells one small story about one guy over one terrible night, and it moves.

It feels like a Resident Evil game

The tone is right. So are the horror beats, the creature designs, and the sense that the main character is always one bad decision away from death. Umbrella is in the background, an outbreak is tearing through the city, and our guy keeps running into obstacles that look impossible to get past.

Cregger has said in interviews that his goal was to capture the experience of playing Resident Evil. As quoted by The Ringer, he described wanting to honor “the experience of watching somebody play Resident Evil badly.” Once you know that, a lot of the movie’s choices click into place.

Austin Abrams plays the player

Bryan is a medical courier hauling a package into Raccoon City, and he has no business surviving any of this. Unlike Leon or Jill, he has zero training. He screams, he panics, he blurts out nonsense mid-crisis.

I expected to want a more serious lead. Most of the protagonists we control in the games are stoic, quip-ready professionals. But Bryan’s freakouts are mine. When I’m playing and Nemesis comes crashing through a wall, or I’m scrounging for one more box of handgun ammo during a boss fight, I’ve been known to yell something that isn’t a word. Abrams turns that feeling into a whole performance, and he’s often hilarious doing it.

He’s the reason the movie works. You end up rooting for him hard.

The comedy Fits

There’s more humor here than you might expect from a Resident Evil movie. Most of it comes from Bryan reacting to the absurd situations he’s thrown into, and it releases tension without undercutting the scares. For me it was a great fit.

Easter eggs for game fans

If you’ve spent time with the games, you’ll spot a lot of nods:

  • A typewriter room, the series’ classic save point

  • Resource management, with Bryan rationing what little he has

  • A locked door and the wrong key, the eternal Resident Evil roadblock

  • Set pieces staged like boss fights against a single overwhelming creature

  • Camera angles and shots lifted straight from the games

Each one is built into how the story moves, which is how the games use them too.

How it compares to Barbarian and Weapons

I liked Weapons, and Barbarian even more. Resident Evil tops both for me. It’s the best-balanced film Cregger has made: well paced, tightly scoped, and fun from the first scene to the last.

If you want a pure verdict, stop here: go see it.

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SPOILER WARNING: Where the Movie Breaks From the Games

Everything below discusses the creatures, the lore, and the ending of Resident Evil (2026).

The movie is set in Raccoon City, and Umbrella exists in this world. But the events play out like an alternate reality version of the outbreak. The monsters Bryan faces and the story around them have little in common with what Leon, Claire, and Jill dealt with in the games.

The creatures: zombies that fuse into something worse

The movie does have zombies, at least at first. Kill or decapitate one, though, and root-like tendrils burst out of the body, grab any corpses nearby, and pull them together into a single creature made of several bodies.

It’s a fantastic idea. If a new Resident Evil game introduced these as an enemy type, I’d believe it instantly. That’s what I mean when I say the movie feels like Resident Evil. The design sensibility is spot on.

Umbrella is there, the lore mostly isn’t

The film keeps its attention on Bryan, so Umbrella’s role gets only a bit of exposition. Umbrella caused an outbreak, then developed an antidote to contain the problem it created. The specific virus never takes center stage. If the movie names the T-virus at all, it doesn’t make a point of it.

The table below compares the movie’s Raccoon City with the one from the games:

The Games (RE2 & RE3) Resident Evil (2026)
Who’s Responsible Umbrella Umbrella
The Virus T-virus, plus Birkin’s G-virus Not a focus of the story
Creatures Zombies, Lickers, Hunters, Tyrants, Nemesis Zombies that fuse into multi-body monsters
Main Characters Leon, Claire, Jill, Carlos Bryan, an original character
Focus Survival plus Umbrella’s conspiracy One man’s survival, start to finish

I’m completely fine with alternate stories, especially when a franchise jumps from games to film. My issue is that the movie uses the Resident Evil name, the Raccoon City setting, and Umbrella, then skips the parts of the outbreak fans know best.

Two ways it could have connected to the games

Either of these would have kept Cregger’s story intact while tying it more firmly to the series.

Option 1: A side story inside the Raccoon City outbreak. Keep Bryan and his night from hell, but fill the city with the creatures from the games. Regular zombies, Lickers, a few Hunters, maybe a Tyrant stalking him. His story becomes one more account of the same disaster Leon and Claire lived through.

Option 2: A sequel outbreak somewhere else. Keep the new creatures and the new virus, but move the action to a different city with a Raccoon City-style incident. Then tie it to Umbrella’s leftover research, or to another organization that picked up where Umbrella left off. That opens the door to a future game built around this incident.

The second option is close to what Amazon’s Fallout show did. It created new characters and new stories, but it’s set after the events of the games and treated as part of the same timeline. Fans got something fresh without losing the connection to the world they already loved. Resident Evil missed a chance to do the same.

The Ending: Bryan’s Transformation (Spoilers)

Early in the night, Bryan gets infected by one of the creatures. The infection progresses throughout the movie, and by the end it takes him completely. He mutates into a monster that looks a lot like William Birkin’s transformation after he injected himself with the G-virus in Resident Evil 2.

The creature design is great, and it would fit right into the games. Emotionally, though, it stung. Bryan was my stand-in for the whole movie, Abrams made him endearing, and I wanted him to make it out in one piece.

I don’t hate the ending. I’ve watched a lot of horror, and the genre has a long history of leaving its heroes in bad shape. A sour ending is part of the deal.

What bugs me is that the ending points at a bigger idea the movie doesn’t follow through on. In the games, you gun down monster after monster without knowing who any of them used to be. This movie gives us the full backstory of one of those monsters. If it had been written as canon, Bryan’s final form could be a creature the player, or Leon, or Claire, runs into during the Raccoon City outbreak. That would have tied the ending into the larger Resident Evil story and given the final scene even more weight.

Does It Need the Resident Evil Name?

As much as I enjoyed it, I don’t think it did. Change the title, drop the Umbrella references, and you’d have a terrific standalone outbreak movie that nobody would compare to the games. The Resident Evil name sets up expectations about Raccoon City that the story isn’t interested in meeting.

Still, I’d call that a longtime fan’s gripe, and it shouldn’t keep anyone home. It’s the most fun I’ve had with a Resident Evil film, and it gets the feeling of the games right even when it ignores the facts.

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If the movie left you wanting more of the games it’s drawing from, or more Cregger:

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FAQ

Cregger understood what makes Resident Evil fun to play: the panic, the scarcity, the monster you can’t kill, and the small win of finding the right key. The movie bottles that feeling better than any adaptation before it. Where it falls short is in connecting that feeling to the world the games built, and that’s a fixable problem if Sony gives this version another night in Raccoon City.

If this sent you back to the games, the timeline is a great place to start. Read the Resident Evil timeline explained or watch the full timeline video on the ThyGeekdom YouTube channel, where I put every major event in order, and join out our email list and newsletter, PopPulse Digest, for more reviews and deep dives on the games, anime, and movies you love.

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Resident Evil Timeline Explained Easily (Every Mainline Game Here)